Byron's Babbles

Generation Metaverse

I love learning and I have to say that last week almost put me in overload. It was so great to be back in person, chair, and speak for the SMART Factory League 2022 Summit. Hanging out with really smart and innovative industry leaders from around the world is, well, intoxicating! It is incredible to learn about both new things I’ve never heard of or things I’ve been exposed to, but don’t know much about. One such, related to the latter is the metaverse and generation metaverse. We learned that dollars are going to be shared between live and digital. It is gong to be a blending. the metaverse is virtual-reality space in which users can interact with a computer-generated environment and other users.

The metaverse is virtual-reality space in which users can interact with a computer-generated environment and other users. Gen Z, millennials, and Gen X consumers expect to spend between four and five hours a day in the metaverse in the next five years. The metaverse mainly involves gaming right now, but will include immersive shopping, followed by telehealth appointments, education, travel, and socializing in virtual reality (VR) or using augmented reality (AR) will be the most interesting metaverse activities for consumers in the next five years

Moving away from two-dimensional laptops and smartphones to the three-dimensional immersive world of glasses and goggles is one that I hadn’t spent a lot of time thinking about, but has tremendous possibility. We can move from screens to landscapes, layers, and objects.

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