Byron's Babbles

Buy In From All Vantage Points

Screen Shot 2019-06-12 at 8.48.42 PMThis week I had the opportunity to present a leadership academy workshop session entitled “Buy In From All Vantage Points.” The gist of the session was how to get an entire school staff to “buy in” to a continuous education model and other important school initiative. When I was first given the title I balked a little, but then decided to leave it so I could refer to not liking the title. I don’t like the title because “buy in” to me implies that there needs to be a “sales job” done after decisions are made. In my view, decisions should be made by including a wide range of individuals so the initiative, challenge, or opportunity can be looked at from all Vantage Points©. I refer to and use this model often when discussing leading change, which is what I would have titled the session. Here is the Vantage Point© model developed by MG Taylor Corporation:

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When I want people to understand how powerful using The Vantage Points© is to leading change, I like to compare it to board games. If you think about it board games have a philosophy, culture, policy, strategy, tactics, logistics, and tasks. So, I had the groups pick a board game to use as an example. The group picked Candy Land™. Then they had to discuss board game from the seven Vantage Points©.

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One of the groups of the two sessions I did on this did some research on the Candy Land™ board game and we learned some history. We were reminded that in the 1940s the dreaded disease of Polio struck thousands of Americans. In response to this, Eleanor Abbott, who was a victim of the disease herself, set out to develop games that would help recovering children pass the time. Milton Bradley, which is now Hasbro® began marketing the game in 1949 and is still being marketed today. Additionally, it is now available in electronic forms.

As the group made the comparison to leading change, they found that the philosophy was to be attainable and challenging to all – what we want in all education initiatives. Just like a board game, we need to give everyone a chance to play and have the opportunity to be a part of the decision making. It’s important to acknowledge that you will never convince everyone to get on board. An unfortunate truth is often that a better future for your school or organization doesn’t always mean a better situation for every individual in the end. It should, however, mean a better situation for the students we serve.

We need to always remember, when leading change, that change is always personal. Think about it; any time there is a change we all question how the change will affect us personally. As leaders, we need to be cognizant of this, and address this. By involving individuals from all vantage points we are able to help everyone, including ourselves, understand how the change will affect everyone. Leading change and new initiatives is a process, we need to use all our tools and techniques to manage the people side of change to achieve the required school or organization outcome. Effectively leading change incorporates the organizational tools that can be utilized to help individuals make successful personal transitions resulting in the adoption and realization of change.

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