Byron's Babbles

“I Get To Go Be Creative”

Today I was in Nashville, Tennessee doing what I love to do: work with teachers. We were putting on Impact Nashville; an action packed day of professional development. While I was working to inspire teachers and help them improve their craft and the craft I love, I was inspired by the photographer who was chronicling the day. As I was welcoming the participants and handing out name badges this morning I dubbed her “girl with the camera (GWC).” She really does have a name: Lisa.

I love watching great photographers as they move about working for the best shot. Probably because I’m not very talented at taking pictures. I usually need to have someone take a selfie of me. I could tell she loved her craft from watching her. During one of my sessions I was driving home the point that we must teach in a way that has our students believing they “get to” to experience great educational activities, not “have to.”

So, of course, I included GWC Lisa in the discussion. I asked her what she said to herself as she was leaving home this morning to come to our event. She said, “I get to go be creative.” I couldn’t have scripted better – which I had not. How awesome was that response? We should all strive to create environments where we, and those we serve, “get to” and not “have to.”

I was using the game Angry Birds as a through line for my professional development. The point was using eight principles used by Rovio in the development of Angry Birds that has caused the game to become a phenomenon that people love to spend time playing and seek to improve their skills. In fact, I always say, “Everything you need to know about teaching you can learn from Angry Birds.” Here are the eight principles:

  1. Make it easy to start the task.
  2. Show, don’t tell.
  3. Give useful and immediate feedback.
  4. Make it easy to recover from feedback.
  5. Complicate the task gradually.
  6. Accessibility/Mobility: how could we leverage the cell phone for our students?
  7. No single answer: players explore and try different techniques. We can experiment.
  8. Incentives to do better: leader boards, achievement badges, certifications, et cetera.

What are you doing to encourage a “get to” mindset in your organization. What would the world be like if we all could say “I get to go be creative” every morning?

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